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PostSubject: DMA the Easy Way   DMA the Easy Way I_icon_minitimeSat Jan 09, 2010 6:26 pm

DMA- Dynamic Memory Allocation

Say you hack a code the first time and it works, Then u die and the code doesnt work
Well that means ur code is dma and that u will keep having to re-hack it, Which is a huge pain in the butt

I will tell you how to defeat this royal pain in the butt the easy way!!!!

READ THIS GUIDE IF U WANT TO KARATE CHOP DMA IN HALF!!!!!!!

lol



***NOTE: THIS METHOD WORKS FOR MOST GAMES

***THE ONLY GAME I HAVE COME ACROSS WHERE IT DOESNT WORK IS KILLZONE***

You have to have nitepr and cheatmater, they are both essential to hacking DMA




And when u download nitepr there should be instructions on how to install it and this thing called DMA HUNTER

Okay first hack the code you want, make sure it works, then in cheatmaster select dump memory

MAKE SURE U WRITE THE ADDRESS OF THE CODE U HACKED DOWN

Now make ur charecter lose or die then respawn

Next hack the code again and make sure it works, Then select dump memory again

MAKE SURE U RIGHT THE ADDRESS OF THIS CODE DOWN

Next connect ur psp to ur computer

Go into ur cheatmaster folder

Extract the mem000 and mem001 onto ur desktop

Disconect ur psp

NExt Open up DMA Hunter



hit enter and select mem00 first then mem01 next

After that it will ask you for the address of the first code you hacked

type it in

After that it will ask you for the address of the second code you hacked

type it in


Next it will spuuu out a bunch of pointer codes:

dmaHunter (it's included with revJ, look in the new zip):
--Please enter the address of the cheat in RamDump #1
--Please enter hex only (0xEF123... etc.): 0x00CFA65C
--Please enter the address of the cheat in RamDump #2
--Please enter hex only (0xEF123... etc.): 0x00E3597C
--Searching...
--Found, address 0X6D1834, value changed from 0X94FA0F0 to 0X9635410
--Press any key to continue . . .

(Do not press any key or else u will lose the pointer this program gave u and ull have to redo the process again with the dumps)

Okay so this will help us set up our non-dma nitepr code, that u would need nitepr for!!!!!!!!

;This's how we get the first part of the DMA code.
;0xFFFFFFFF tells nitePR it's a DMA pointer
;0X006D1834 = the address of the pointer
0xFFFFFFFF 0X006D1834

;This is how we get the second part:
0X094FA0F0 = where the pointer points to in RamDump #1

;We must convert address from REAL to CHEAT format, and we always subtract 0x08800000 to do this
0X094FA0F0 - 0x08800000 = 0x00CFA0F0

0x00CFA0F0 = where the pointer points to in RamDump #1 (CHEAT formatted address)
0x00CFA65C = the address we found in RamDump #1 (already in cheat format)

;We get the relative offset of the health to the base ADDRESS that the pointer points to...
0x00CFA65C - 0x00CFA0F0 = 0x0000056C

;So the second part is:
0x0000056C 0x(YOUR VALUE)

BUT UR VALUE MUST BE LARGE OR U WILL FREEZE, SAY IF UR VALUE IS 0x000042AF

THEN U MUST PUT IT LIKE THIS IS IN THE POINTER CODE
0x42AF0000

Final Product:

#Infinite Health
;Cheat Hz must be on
0xFFFFFFFF 0X006D1834
0x0000056C 0x__WHATEVER_THE_HEALTH_VALUE_IS_

IF UR POINTER CODE IS NOT WORKING DO THIS FIRST BEFORE ANYTHING ELSE:

DECREASE UR OFFSET BY TWO
(OFFSET= 0x0000056C in the FINAL PRODUCT)

THIS HAPPENS 99.9% of THE TIME TO ME SO JUST DECREASE UR OFFSET BY 2

IF THAT DOES NOT WORK DO THIS:

Tips and Tricks From Black Wolf and K3s


Quote:
Originally Posted by Black_Wolf
if your getting a LOT of results, try finding a pointer in there thats points to an address CLOSE to your first code. Usually, this will be your pointer.
Black Wolf IS CORRECT

IF URE USING A POINTER AND ITS NOT WORKING, USE A POINTER THAT IS CLOSER TO THE ADDRESS U HACKED The FIRST TIME

Quote:
Originally Posted by Black_Wolf
guys, if you wanna know if your pointer is correct, you can do a little trick in the memory editor.

Go to the pointer address and read the value in game, but read it backwards, 2 at a time (standard 32 bit)

so say in the mem viewer you see

12 21 93 09 you would read it 0x09932112 add your offset (found in DMA Hunter) and subtract 08800000, if you land on your code, then the pointer is correct, once you get good at this, it can save you a lot of time.
Quote:
Originally Posted by k3s
you know what i do :

i make 3 memory dumps instead of 2

and then i use 1&2 and get the results (A)

then 2&3 (B)

then 1&3 (C)

then i compare A, B, and C.....and i end up with much less results......so you may want to try this
Quote:
Originally Posted by k3s
dump the ram when you find the code that works


and you should get different results, that's the point...

A = 20 addresses
B = 17 addresses
C = 28 addresses

use the address you find in all 3 of them.
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